BETA 11 ======= New Features: - armor now shows on characters - new items: hoe, potion of invisibility, scroll of frost, scroll of regeneration, cloak of invisibility, a variety of technical manuals, blackberries, and a whole lot of junk - new effects: invisibility, regeneration, plasma, draining - new profession: farmer - new plants: tomatoes, blackberries - tinkerer profession: * #repair command heals damaged or (sometimes) dead animatrons * #construct command builds items * technical manuals: teach item creation skills - priest profession: * #scribe has a greater success rate * failing #scribe creates illegible scrolls (random effect) * gems used for scribing lose hp and will eventually shatter Bugfixes: - warning message when missile weapon used in melee - professional talents apply to wished items - plasma blobs are plasma-elemental - resolution selector dialog defaults to current screen res BETA 10 ======= Greatly exaggerated. BETA 9 ====== New Features: - None Bugfixes: - fix fatal error in unwielding certain shields and other items - fix can't save on lab level - add enchanted weapon ui effect - improve secret passageways - decrease raygun distance - decrease nerve runner leech power - add description to magic beanstalk - fix color in scroll of purifying - successful lockpick opens door - typo in hastening boots - decrease find rate of illegible scroll - additional narrative for water infliction - additional narrative for various fire-related deaths - ui fixes BETA 8 ====== New Features: - added some sound effects - revamped robotics: new command is #robotics - revamped animatronics: any monster that leaves a corpse can be animatronicized - added scroll creation (priest ability): command is #scribe - many minor adjustments in monster stats and frequencies - resolve lycanthropy by corpse-eating - added gem shops - alchemists can create a chimeric familiar with the appropriate altar sacrifice Bugfixes: - fix NullPointerException on start for hardware without multisampling - multiple pets have a much better chance of getting along together - equipped weapon display in UI - combat, digging, drinking UI effects - update monster height on ground height change - also, on the developer side, NO MORE MAVEN! details on the new build system, called mu, are forthcoming. yes, the build guide is now out of date. BETA 7 ====== New Features: - add Multidrop command ('D') - move Dip command (formerly 'D') to #dip - add Quiver command ('Q') - add Howl command (#howl) - lycanthropy - add error dialog so that errors are visible in gui-only environments - new level design for the disputed zone and the great void - added more creatures and shuffled some around - added more melee weapons - AI improvements - constructable walls - more shops, steadier guards in town - destroyable rfid transponders - allow removing rfid tags with water Bugfixes: - correct walling problems with pits - cosmetic fixes to skills and help windows - minor grammatical and ui fixes - buckets of paint don't show color when blind - crash on ink untrap - ascend/descend race conditions - item count fixes on dissolve - propagate more events to ui layer - traps fixes - ensure non-toroidal tower - remove destroyed armaments on shatter - allow bless/curse of laminated scrolls - fix item counts for dipped items - update status on concussion pill - blank parchments inherits progenitor status - wand of wishing works in creator mode - reduce object creation - improve pathing